FAQ Log in
Search Profile
Memberlist Usergroups
Log in to check your private messages
Register
Spaceship problem
Post new topic   Reply to topic
Event Horizon Forum Index » Event Horizon » Spaceship problem
View previous topic :: View next topic  
Author Message
Paul



Joined: 17 Apr 2004
Posts: 447
Location: Chicago

 Post Posted: Tue Apr 04, 2006 1:11 am    Post subject: Spaceship problem
Reply with quote

It seems the server's had a bit of trouble today... _Bill_Ding had made a post, but it disappeared.

Anyway, the answer is that the numbers you are using for the hardpoints are not integers. Instead of <integer>...</integer> use <real>...</real>.
_________________
Differentiation is an integral part of calculus.
 Back to top »
View user's profile Send private message Send e-mail Visit poster's website AIM Address
Bill_Ding_



Joined: 02 Feb 2006
Posts: 55
Location: SLC , UT

 Post Posted: Tue Apr 04, 2006 7:20 pm    Post subject:
Reply with quote

ah. Embarassed heh, heh... I promise I know what an integer is.... thanks! And thanks for pointing me to the Property List Editor. I KNEW there had to be a better way than doing it in a text editor!
_________________
There are 10 kinds of people: those who understand binary, and those who don't.
 Back to top »
View user's profile Send private message Send e-mail Visit poster's website MSN Messenger
Bill_Ding_



Joined: 02 Feb 2006
Posts: 55
Location: SLC , UT

 Post Posted: Tue Apr 04, 2006 8:24 pm    Post subject:
Reply with quote

hmmm.... it worked. kind of. I was able to control where the shots fired from in the x direction, but no matter what I put in the y (and maybe the z... I can't tell exactly what's going on there), nothing changes. Just for fun I peeked at the marauder, and from what it looks like in the game, I don't think it's getting the -.25 shift that's in the .evh file. Either I'm being dense again, or there's a bug... Wink

Like how good I am at being nitpicky?
_________________
There are 10 kinds of people: those who understand binary, and those who don't.
 Back to top »
View user's profile Send private message Send e-mail Visit poster's website MSN Messenger
Paul



Joined: 17 Apr 2004
Posts: 447
Location: Chicago

 Post Posted: Wed Apr 05, 2006 1:49 pm    Post subject:
Reply with quote

Hmm, I'll have to check and see what's going on.

Also, the way the coordinates work, +x is forward along the spaceship's long axis, +y is vertical upward, and +z is out the right wing.
_________________
Differentiation is an integral part of calculus.
 Back to top »
View user's profile Send private message Send e-mail Visit poster's website AIM Address
Bill_Ding_



Joined: 02 Feb 2006
Posts: 55
Location: SLC , UT

 Post Posted: Wed Apr 05, 2006 3:50 pm    Post subject:
Reply with quote

wow, I'm good at confusing myself... it was the z direction that varied, I couldn't tell if x was working, and I couldn't get y to change at all. I had the numbers in the right spots.. just confused which direction was which
_________________
There are 10 kinds of people: those who understand binary, and those who don't.
 Back to top »
View user's profile Send private message Send e-mail Visit poster's website MSN Messenger
Game Mogul



Joined: 30 Jan 2005
Posts: 241
Location: Neenerneener Land

 Post Posted: Tue Apr 11, 2006 9:42 pm    Post subject:
Reply with quote

Paul wrote:
Hmm, I'll have to check and see what's going on.

Also, the way the coordinates work, +x is forward along the spaceship's long axis, +y is vertical upward, and +z is out the right wing.


Whoa whoa whoa... what happened to LHS???
_________________
"Never sneak up on a turtle while he's welding"
 Back to top »
View user's profile Send private message Send e-mail Visit poster's website AIM Address Yahoo Messenger MSN Messenger
Paul



Joined: 17 Apr 2004
Posts: 447
Location: Chicago

 Post Posted: Tue Apr 11, 2006 11:08 pm    Post subject:
Reply with quote

Game Mogul wrote:
Paul wrote:
Hmm, I'll have to check and see what's going on.

Also, the way the coordinates work, +x is forward along the spaceship's long axis, +y is vertical upward, and +z is out the right wing.


Whoa whoa whoa... what happened to LHS???


The space coordinate system is LHS, I think. At any rate, once I got it working, I left it alone. Very Happy
_________________
Differentiation is an integral part of calculus.
 Back to top »
View user's profile Send private message Send e-mail Visit poster's website AIM Address
Game Mogul



Joined: 30 Jan 2005
Posts: 241
Location: Neenerneener Land

 Post Posted: Wed Apr 12, 2006 1:10 am    Post subject:
Reply with quote

lol lmao.... that's just wrong XD

-Mogul
_________________
"Never sneak up on a turtle while he's welding"
 Back to top »
View user's profile Send private message Send e-mail Visit poster's website AIM Address Yahoo Messenger MSN Messenger
Bill_Ding_



Joined: 02 Feb 2006
Posts: 55
Location: SLC , UT

 Post Posted: Thu Apr 20, 2006 7:56 pm    Post subject:
Reply with quote

okay. I'm probably being a complete moron again, but every time I try to change the namespace of my plugin (http://www.coe.utah.edu/~abigelow/Ssyssylwyssna.bundle.zip), the thing crashes. It works fine with the change in the CFBundleExecutable field, but every time I change the name of the file in the MacOS folder from "Default" to "Ssyssylwyssna" the thing dies. Confused Evil or Very Mad Anyone know what I'm doing wrong this time?
_________________
There are 10 kinds of people: those who understand binary, and those who don't.
 Back to top »
View user's profile Send private message Send e-mail Visit poster's website MSN Messenger
Paul



Joined: 17 Apr 2004
Posts: 447
Location: Chicago

 Post Posted: Thu Apr 20, 2006 11:19 pm    Post subject:
Reply with quote

Those are nice ships... I like the texture job you've done. Very Happy

As for crashing, try deleting the executable file entirely... I made a change so that you can do that, but I don't remember if I've uploaded a version with that change yet.

Also, I see what you mean about the hardpoints only being in the plane. I'll look into that.
_________________
Differentiation is an integral part of calculus.
 Back to top »
View user's profile Send private message Send e-mail Visit poster's website AIM Address
Paul



Joined: 17 Apr 2004
Posts: 447
Location: Chicago

 Post Posted: Thu Apr 20, 2006 11:24 pm    Post subject:
Reply with quote

Well, I found the problem with the hardpoints... I'd never added the y coordinate to the weapon launching code Embarassed

That'll be updated in the next release.
_________________
Differentiation is an integral part of calculus.
 Back to top »
View user's profile Send private message Send e-mail Visit poster's website AIM Address
Bill_Ding_



Joined: 02 Feb 2006
Posts: 55
Location: SLC , UT

 Post Posted: Mon May 01, 2006 8:56 pm    Post subject:
Reply with quote

Thanks! my plugin's working!!! Very Happy Very Happy Even starting to get a universe started... woo hoooooo!

Quote:
Well, I found the problem with the hardpoints... I'd never added the y coordinate to the weapon launching code

That'll be updated in the next release.


'sall good. thanks for looking.
_________________
There are 10 kinds of people: those who understand binary, and those who don't.
 Back to top »
View user's profile Send private message Send e-mail Visit poster's website MSN Messenger
Display posts from previous:   
Event Horizon Forum Index » Event Horizon » Spaceship problem
Post new topic   Reply to topic All times are GMT
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum




Solaris phpBB theme/template by Jakob Persson
Copyright © Jakob Persson 2003



Powered by phpBB © 2001, 2002 phpBB Group