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Paul



Joined: 17 Apr 2004
Posts: 447
Location: Chicago

 Post Posted: Tue Mar 21, 2006 3:35 am    Post subject: Universal Binary
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Here it is: http://www.viscerallogic.com/event_horizon/Universal.tar.gz

I modified the automatic thread throttling, so it should go even faster! Very Happy
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Game Mogul



Joined: 30 Jan 2005
Posts: 241
Location: Neenerneener Land

 Post Posted: Tue Mar 21, 2006 4:07 am    Post subject:
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Yayz! And yes, I'm officialy back... FROM THE DEAD...

I'll test out this release tomorrow at school.
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aplasticspork



Joined: 18 Apr 2004
Posts: 136
Location: Seattle, Wa

 Post Posted: Tue Mar 21, 2006 6:05 am    Post subject:
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awesome!!! almost Razz

keyboard controls don't seem to work (any of them) i couldn't even change it to windowed mode. mouse controls work though. also, it doesn't seem to go above (or below) 230 fps just stays between 230 and 240 at all times. strange since it was getting upper 100's to upper 200's running non natively. let's see if we can get the fps above 300!!! Razz anyway, the fans still kick in full blast after a few minutes and don't stop until you quit. kinda weird cuz you normally can't hear them. Smile

--Andrzej
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Paul



Joined: 17 Apr 2004
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Location: Chicago

 Post Posted: Tue Mar 21, 2006 1:19 pm    Post subject:
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Interesting... I wonder if Apple changed some API's again Evil or Very Mad

It may be that the most intensive part is actually drawing the stuff, so the change in computation from PPC to Intel didn't do much. And I guess if Rosettta does precomputation instead of on the fly that could make things more equal, also.
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aplasticspork



Joined: 18 Apr 2004
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 Post Posted: Tue Mar 21, 2006 11:36 pm    Post subject:
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Paul wrote:
Interesting... I wonder if Apple changed some API's again Evil or Very Mad

It may be that the most intensive part is actually drawing the stuff, so the change in computation from PPC to Intel didn't do much. And I guess if Rosettta does precomputation instead of on the fly that could make things more equal, also.


also, unless you have the cpu rendering everything, it's the same gpu as i was using before, but it definitely doesn't go below 230 anymore. it used to go down to 150
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Game Mogul



Joined: 30 Jan 2005
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 Post Posted: Wed Mar 22, 2006 12:09 am    Post subject:
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I can't remember if this is already a known bub (which I'm sure it is), but the game crashes when you kill an enemy.

I absolutely love the new menuing; nice job on that.

Two things about flying (1) too slow, I know, relativistic speeds blah blah blah blah... maybe say we have an inertial dampener (we have to for hyperspace mind you Razz) for normal travel (or have the caps lock feature like EV does for speeding up gameplay). (2) The star particles should start of invisible and fade to white. Now they start off black and fade to white. This is unatural when facing a planet or ship since it's a black line on them. Just use the alpha chanel for color selection.

Anywho, lots of great changes since I last checked, keep up the work man, you're doing great!

-Mogul
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Paul



Joined: 17 Apr 2004
Posts: 447
Location: Chicago

 Post Posted: Wed Mar 22, 2006 12:54 am    Post subject:
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aplasticspork wrote:
also, unless you have the cpu rendering everything, it's the same gpu as i was using before, but it definitely doesn't go below 230 anymore. it used to go down to 150


That's probably the new auto-throttle I added... the computation threads now won't go any faster than the main thread. The just-before release they could race ahead and slow down the FPS display.

I'm figuring out how to throttle the main display now, too.
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Paul



Joined: 17 Apr 2004
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 Post Posted: Wed Mar 22, 2006 12:56 am    Post subject:
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Game Mogul wrote:
I can't remember if this is already a known bub (which I'm sure it is), but the game crashes when you kill an enemy.

I absolutely love the new menuing; nice job on that.

Two things about flying (1) too slow, I know, relativistic speeds blah blah blah blah... maybe say we have an inertial dampener (we have to for hyperspace mind you Razz) for normal travel (or have the caps lock feature like EV does for speeding up gameplay).


Mmm, yeah, that would be good.

Quote:
(2) The star particles should start of invisible and fade to white. Now they start off black and fade to white. This is unatural when facing a planet or ship since it's a black line on them. Just use the alpha chanel for color selection.


I'd noticed that, but forgot to change it. Very Happy I'll try to remember now...

Quote:
Anywho, lots of great changes since I last checked, keep up the work man, you're doing great!

-Mogul


Thanks! Keep up the great beta-testing!
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Paul



Joined: 17 Apr 2004
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 Post Posted: Fri Mar 24, 2006 6:22 pm    Post subject:
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aplasticspork wrote:
also, it doesn't seem to go above (or below) 230 fps just stays between 230 and 240 at all times. strange since it was getting upper 100's to upper 200's running non natively. let's see if we can get the fps above 300!!!


Try running it in windowed mode, that ought to do it! Very Happy

I just ran it on one of the university's dual 2.0 G5's. Got 210 FPS fullscreen, 360 FPS windowed. And that was only at about 50% CPU usage each.
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Paul



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 Post Posted: Fri Mar 24, 2006 7:13 pm    Post subject:
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Oh wait, I forgot... you can't run windowed until you can press the "F" key... AHAHAHAHAAA! Poor intel users... Rolling Eyes

Can you choose whether to run a universal application under Rosetta or native like you could choose to run a Carbon under Classic or OS X?
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aplasticspork



Joined: 18 Apr 2004
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 Post Posted: Sat Mar 25, 2006 1:27 am    Post subject:
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Paul wrote:
Oh wait, I forgot... you can't run windowed until you can press the "F" key... AHAHAHAHAAA! Poor intel users... Rolling Eyes


*cough* none of the keyboard controls work, i can rotate using the mouse and shoot (although it only makes the noise, it doesn't display the shot) and i can't change to windowed mode

Paul wrote:
Can you choose whether to run a universal application under Rosetta or native like you could choose to run a Carbon under Classic or OS X?


yes, you can, actually, when i tell the new one to open using rosetta, (while i still can't move) the frame rates are higher, in the 200-300 range and even to 400 Shocked once during the 15 second test to see if it worked. and this is with when the computer is already running seven applications and is under about 60% load. perhaps if i'm not as lazy later on (and i'm done with the stuff that's running) i'll try it when it's not running anything else.

--Andrzej
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Paul



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 Post Posted: Sat Mar 25, 2006 3:56 pm    Post subject:
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Can you use the keys in the non-universal version?
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aplasticspork



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 Post Posted: Sun Mar 26, 2006 3:13 am    Post subject:
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Paul wrote:
Can you use the keys in the non-universal version?


nope. also, i suddenly seem to have lost the ability to run it through rosetta. when i check the box to open it using rosetta and close the info window and reopen it it's unchecked again. i can open other things using rosetta though, so i'm not sure what's going on...

--Andrzej
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Mike73x



Joined: 12 Jul 2004
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Location: Perth, Australia

 Post Posted: Sun Apr 16, 2006 7:11 am    Post subject:
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I'm baaaack... with the new hotness, an intel iMac. Very Happy Very Happy So time for some testing!

Unfortunately I'm not getting any love from either the universal or the PowerPC versions. I get to the menu fine, enter my new player name, and then get an insta-crash when hitting/clicking enter. Trying to use the PowerPC version under rosetta results in the same odd behaviour Spork describes.

I've uploaded a crash report here if it helps.
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Paul



Joined: 17 Apr 2004
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 Post Posted: Sun Apr 16, 2006 12:49 pm    Post subject:
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Hmm, yes, that is interesting.

Unfortunately, I haven't been able to get a UB to compile recently... I REALLY don't like the new XCode tools. Evil or Very Mad

I'll see what I can do, though.
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