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aplasticspork



Joined: 18 Apr 2004
Posts: 136
Location: Seattle, Wa

 Post Posted: Sun Sep 26, 2004 3:22 am    Post subject: how do you.....?
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upload an image? is there a size limit? when someone tells me (as if to a five year old please Cool ) then i'll post pictures of my first 3d model so that people can give suggestions and (maybe) it'll be used as a ship in the game Smile also, which forum should i put it in?

edit: also, how many polygons can it be paul?
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Paul



Joined: 17 Apr 2004
Posts: 447
Location: Chicago

 Post Posted: Sun Sep 26, 2004 5:23 pm    Post subject:
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You can't upload an image directly to the forum, it has be on a webpage. If you have a website, you can just put it there, if not, email it to me and I'll put it up, so don't worry about a size limit. As for which forum, this one seems fine Smile

The largest polygon count I have in a ship so far is 149 in the Marauder. You can do more than that, but probably less than 400. I don't really know, though Confused. Just make something with as many polys as you want, and we can try it out and see how it affects performance on lower-end machines.
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aplasticspork



Joined: 18 Apr 2004
Posts: 136
Location: Seattle, Wa

 Post Posted: Sun Sep 26, 2004 6:31 pm    Post subject:
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superb, i've just sent the screenshots and now im going to start working on some stuff with less polygons Very Happy

Edit: i was also thinking of making some sort of space station so that we have something besides planets. how many polygons could that be?
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Paul



Joined: 17 Apr 2004
Posts: 447
Location: Chicago

 Post Posted: Sun Sep 26, 2004 6:41 pm    Post subject:
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Yeah, space stations is a good idea. Just make something up, and we can see how it goes Cool

Here are the screenshots of 4 ships spork made:

Spaceship 1:


Spaceship 2:


Spaceship 3:


Spaceship 4:


These are certainly some funky spacecraft, but at several thousand polygons, I don't know how well they'll handle. My suggestions for making ships with less polygons are: don't use as much smoothing, and use textures where possible instead of extra polygons. Just try and see what works. It looks like you're having fun, though, and that's good Very Happy
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aplasticspork



Joined: 18 Apr 2004
Posts: 136
Location: Seattle, Wa

 Post Posted: Sun Sep 26, 2004 7:15 pm    Post subject:
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*sigh* i haven't gotten to the textures part of the users manual but i did make a space station type thing at 5656 polygons so i'll send that over now Cool (i assume the space stations can be more polygons than the ships)
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aplasticspork



Joined: 18 Apr 2004
Posts: 136
Location: Seattle, Wa

 Post Posted: Mon Sep 27, 2004 2:29 am    Post subject:
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perhaps we need a few more members......... although too many would suck i think about 40.... any idea where we can get 23 more members? Confused
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Mike73x



Joined: 12 Jul 2004
Posts: 71
Location: Perth, Australia

 Post Posted: Mon Sep 27, 2004 10:20 am    Post subject:
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I like the first one Very Happy But yeah, the detail of that geometry would probably smoke my poor G3 iMac Laughing

I'd be keen to start shipbuilding, too - what model format is used, how do we do texture coords, etc? Or am I jumping the gun a bit here? Smile
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Cap'n Hector



Joined: 17 Apr 2004
Posts: 85
Location: CA

 Post Posted: Mon Sep 27, 2004 3:20 pm    Post subject:
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Those are nice ships…but pretty high on detail…

I could certainly see some users having issues with 'em. You might see what you can manage with texture maps…
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Paul



Joined: 17 Apr 2004
Posts: 447
Location: Chicago

 Post Posted: Mon Sep 27, 2004 6:19 pm    Post subject:
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Here are some more pictures he sent me.

Space station


Lower polygon count spaceship


The space station is awesome. But it will definitely need to be tested on a lower end machine. I like the organic qualities of your spaceships. I tend to make more mechanical looking spaceships. Maybe I should add an alien race and yours could be their spaceships. This last one kind of looks like a bird that got ran over by a car, though Shocked Smile
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Paul



Joined: 17 Apr 2004
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Location: Chicago

 Post Posted: Mon Sep 27, 2004 6:26 pm    Post subject:
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Mike73x wrote:
I'd be keen to start shipbuilding, too - what model format is used, how do we do texture coords, etc? Or am I jumping the gun a bit here? Smile


I'm using Wavefront OBJ format. You can download the free Wings3D editor if you have OS X 10.2+. It's pretty good for creating the geometry, but not necessarily optimal for creating textures, although it works. I'm working on a program to make texture mapping easier.
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aplasticspork



Joined: 18 Apr 2004
Posts: 136
Location: Seattle, Wa

 Post Posted: Mon Sep 27, 2004 11:14 pm    Post subject:
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ok i made *cough* two more ships and another space station, less polygons all around and im going to work on lowering the number of polygons in each model, so i'll send the shots over as they are now. Very Happy

Edit: like i said in the email, im going to work on lowering the amount of polygons now for all of the current things, and this weekend i'll try to learn how to texture the models. so once i lower the number of polygons i'll post the results and if i get them textured i'll email them to paul again

i personally like the last ship and space station the best (they haven't been put up yet because i sent them to paul about 45 seconds ago)
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aplasticspork



Joined: 18 Apr 2004
Posts: 136
Location: Seattle, Wa

 Post Posted: Tue Sep 28, 2004 3:06 am    Post subject:
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one more thing...

is there anything else like weapons and etc. that need to be modeled? if so i could probably put together a few, say 50 polygons max, so if you have anything else i'll be happy to be the official 3d modeler for the game. im sure the quality of all of them will improve greatly when im taking an official class on it, assuming the teacher isnt a moron Very Happy

by the way... i got a ship down from 1320 polygons to 411 Shocked , i dont think i ended up sending it to paul but oh well, i'd still say its quite an achievement Smile

Edit: all right people start breaking out those dual G5's i want to make models with more polygons Cool , its much easier to do that than to remove polygons that were there in the first place. speaking of G5's, im curious, how many people here have G5's (or imac G5's) or are planning to get them in the future? im actually going to get the best powerbook i can lay my hands on in a year Very Happy Very Happy Very Happy whether that ends up being a G5 or not. heres to hoping.....and getting back on topic Cool
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Paul



Joined: 17 Apr 2004
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Location: Chicago

 Post Posted: Tue Sep 28, 2004 10:23 pm    Post subject:
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Here are a couple more ships and another space station. I really like the first spaceship and the spacestation, too. The second spaceship I think looks too much like a bat. Razz Not that I have anything against bats...

Spaceship 1


Spaceship 2


Spacestation


You are definitely too productive Very Happy
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aplasticspork



Joined: 18 Apr 2004
Posts: 136
Location: Seattle, Wa

 Post Posted: Tue Sep 28, 2004 11:39 pm    Post subject:
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well since i have next to no homework today...... Very Happy yesterday i had quite a bit and only ended up removing polygons from one model, today i'll see what i can do.

that first space ship (in the last set) is only 648 polygons as it is so i'll work on that next
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aplasticspork



Joined: 18 Apr 2004
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Location: Seattle, Wa

 Post Posted: Wed Sep 29, 2004 1:07 am    Post subject:
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ok i redid that space ship and got it down from 648 polygons to........*coughs modestly* 194, and it actually looks a lot better Shocked so im emailing the pictures of that one over now.....

Edit: got the run over bird one to 261 polygons from 420, it looks pretty much the same

Edit 2: the bat one is down to 284 polygons, and when i smooth it, it looks five times more like a bat Confused Very Happy
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